Day 13: Control Choice
Development time: 2 hours
I gave the game to a friend to play, and their immediate reaction was "I don't like tilt to move, why can't I tap?" Since I had already met the game jam deadline, I decided to throw a couple more hours into it before the deadline and implement "tap to move". And now since I had two different mobile control schemes, I also added a new section to the config screen so that users could always change their mind later.
I created three new images to represent the control schemes, and then added a new scene. If the user has never played the game before then they will be taken to a screen where they either are shown which keys to use (for desktop and simulator) or they are give the choice between "tilt to move" and "tap to move".
Next: Post Project Thoughts
Get Asteroid Blasteroid
Asteroid Blasteroid
Simple shmup with a space theme
Status | Released |
Author | Prairiewest |
Genre | Shooter |
Tags | android, corona, Game Jam, ios, Shoot 'Em Up, Space |
Languages | English |
More posts
- Post Project ThoughtsSep 28, 2017
- Day 12: Device ControlsSep 25, 2017
- Day 11: Enemy Behaviours, Shields, CreditsSep 25, 2017
- Day 10: High Score NamesSep 25, 2017
- Day 9: Adding EnemiesSep 25, 2017
- Day 8: Animations and UISep 25, 2017
- Day 7: Energy CrystalsSep 25, 2017
- Day 6: Audio, Energy BarSep 25, 2017
- Day 5: Explosions, Asteroid Size, ControlsSep 25, 2017
Leave a comment
Log in with itch.io to leave a comment.