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Submission to CoronaDefoldJam
Asteroid Blasteroid
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Devlog
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September 28, 2017
by
Prairiewest
Total development time was around 19 hours if you include time saved by copying code I already had from my past projects. I've now spent another 3 hours publishing the game, releasing the source code...
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Day 13: Control Choice
September 26, 2017
by
Prairiewest
Development time: 2 hours I gave the game to a friend to play, and their immediate reaction was "I don't like tilt to move, why can't I tap?" Since I had already met the game jam deadline, I decided...
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Day 12: Device Controls
September 25, 2017
by
Prairiewest
Development time: 1 hour Today the device controls needed to be fixed. I had previously used the gyroscope for control in the GameDev Journey game I made for MeatlyJam , but I wasn't happy with the g...
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Day 11: Enemy Behaviours, Shields, Credits
September 25, 2017
by
Prairiewest
Development time: 2.5 hours I added 4 different enemy behaviours. To call them AI would be too much of a compliment, they're pretty dumb. I thought about having them follow preset paths (like waves...
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Day 10: High Score Names
September 25, 2017
by
Prairiewest
Development time: 1 hour Having high scores isn't too fun without the ability to save your name with your high score, so I reworked the highscores.lua file and added the name to the high score list...
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Day 9: Adding Enemies
September 25, 2017
by
Prairiewest
Development time: 2 hours I created two new control icons and then changed the menu controls for "play" and "high scores" from text to graphics. By adding the background animations the overall game an...
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Day 8: Animations and UI
September 25, 2017
by
Prairiewest
Development time: 1.5 hours (plus ~30 minutes saved by copying the volume slider code) I didn't think the ship should explode when it ran out of energy, so I created a new "out of energy" sound effec...
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Day 7: Energy Crystals
September 25, 2017
by
Prairiewest
Development time: 2 hours Using Fireworks I created a crystal / gem image and exported two sizes (20px and 40px). Then when asteroids were exploding I assigned a random chance that a gem would be pro...
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Day 6: Audio, Energy Bar
September 25, 2017
by
Prairiewest
Development time: 1.5 hours I opened all of the background audio tracks in Audacity and reduced the volume, they were all pretty loud for background music. I exported the new mp3 files at constant bi...
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Day 5: Explosions, Asteroid Size, Controls
September 25, 2017
by
Prairiewest
Development time: 1 hour (plus ~30 minutes saved by copying the explosion images) I added some random scaling to the asteroids so they weren't all the same size, and then adjusted the torque applied...
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Day 4: Parallax Background
September 25, 2017
by
Prairiewest
Development time: 2 hours I thought some more about the parallax background concept and decided to have three layers: layer 1 would be more larger and more diffuse stars in the distance moving at a sl...
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Day 3: Settings, Background Music
September 25, 2017
by
Prairiewest
Development time: 45 minutes (plus ~1 hour saved by copying db.lua) I copied libraries/db.lua from Wabbit Wars and re-used the code that would save some settings in a local sqlite database. I changed...
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Day 2: Create The Project Files
September 25, 2017
by
Prairiewest
Development time: 1 hour I created a new project in Eclipse and imported all of the source files into it. The organization of the project was fairly flat so I created a few new folders: "scenes", "li...
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Day 1: Exploring
September 25, 2017
by
Prairiewest
Development time: 15 minutes I entered into the CoronaDefoldJam https://itch.io/jam/coronadefoldjam . The goal is to make a game that fits into the Ludem Dare theme of "running out of power". My idea...
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