Day 3: Settings, Background Music
Asteroid Blasteroid » Devlog
Development time: 45 minutes (plus ~1 hour saved by copying db.lua)
I copied libraries/db.lua from Wabbit Wars and re-used the code that would save some settings in a local sqlite database. I changed the tap event handlers in the menu into touch event handlers so the object's alpha could be lowered in touch start and restored on touch end, because I like the effect. I'm still thinking about how to change the game controls.
I went on SoundCloud and found a few background tracks, all available for commercial use:
- CC-BY-3.0 https://soundcloud.com/djx-space/x-space-dream-house-music
- CC-BY-3.0 http://aries-4rce-beatz.com/chill_trap.htm
- CC-BY-3.0 https://soundcloud.com/submergedvisitor/silli-t
I also thought that the starfield should be moving, and layered for parallax effect. I read through this tutorial: Endless Scrolling Background
Next: Day 4
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Asteroid Blasteroid
Simple shmup with a space theme
Status | Released |
Author | Prairiewest |
Genre | Shooter |
Tags | android, corona, Game Jam, ios, Shoot 'Em Up, Space |
Languages | English |
More posts
- Post Project ThoughtsSep 28, 2017
- Day 13: Control ChoiceSep 26, 2017
- Day 12: Device ControlsSep 25, 2017
- Day 11: Enemy Behaviours, Shields, CreditsSep 25, 2017
- Day 10: High Score NamesSep 25, 2017
- Day 9: Adding EnemiesSep 25, 2017
- Day 8: Animations and UISep 25, 2017
- Day 7: Energy CrystalsSep 25, 2017
- Day 6: Audio, Energy BarSep 25, 2017
- Day 5: Explosions, Asteroid Size, ControlsSep 25, 2017
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