Day 2: Create The Project Files
Development time: 1 hour
I created a new project in Eclipse and imported all of the source files into it. The organization of the project was fairly flat so I created a few new folders: "scenes", "libraries", "images" and "sounds". All original images, scenes and sounds were moved to the appropriate folders.
I also copied all of the icon files from Spiky Swim over to this project as an easy way to remember all of the new icon sizes I would need to create. (You could also read Apple's docs and Google's docs). Apparently this is about to be "the old way" of putting icons into a project, so if you're a Corona developer reading this, you will also want to read: https://docs.coronalabs.com/guide/distribution/xcAssets/index.html
I created a file "libraries/runtime.lua" and moved the sound loading and sounds playing code into that file. I'll use runtime.lua as a way to hold game globals as explained in this post about avoiding global vars. The game was loaded into the simulator again to make sure it still ran.
Next: Day 3
Files
Get Asteroid Blasteroid
Asteroid Blasteroid
Simple shmup with a space theme
Status | Released |
Author | Prairiewest |
Genre | Shooter |
Tags | android, corona, Game Jam, ios, Shoot 'Em Up, Space |
Languages | English |
More posts
- Post Project ThoughtsSep 28, 2017
- Day 13: Control ChoiceSep 26, 2017
- Day 12: Device ControlsSep 25, 2017
- Day 11: Enemy Behaviours, Shields, CreditsSep 25, 2017
- Day 10: High Score NamesSep 25, 2017
- Day 9: Adding EnemiesSep 25, 2017
- Day 8: Animations and UISep 25, 2017
- Day 7: Energy CrystalsSep 25, 2017
- Day 6: Audio, Energy BarSep 25, 2017
- Day 5: Explosions, Asteroid Size, ControlsSep 25, 2017
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